Special Weapons

Mega Man has an internal weapons converter[5]  that allows him to steal a Robot Master's power by touching it. The robot will be unable to use it's weapon after this, and many of them attempt to run away from Mega Man if they are still functional, with only a few (Pharaoh Man and Crystal Man) attempting to fight without their power. Proto Man and Mega Man X also used this ability once to obtain the Super Arm and Search Snake, respectively. As a more advanced model, X's version turns out to be much more powerful than the original, as a single shot ravaged a cannon in a matter of seconds.

Mega Man often obtains at least one weapon during a climatic battle to solve an immediate crisis. His most prominent use of an obtained weapon occurs when Dr. Wily terrorizes the seas: Mega Man stops this scheme by taking the weapons of every Wily robot onboard Dr. Wily's floating fortress, including Proto Man's, in order to build up enough plasma energy to overload the engines. He also makes a creative use of his ability to copy the schematics of Robo-Spider's energy-draining electronic web at Dr. Light's request.

Besides the weapons that can be obtained in the games, Mega Man also got the powers of Proto Man, Dark Man and the Mummy Bot, and once he used two Special Weapons (Gyro Attack and Spark Shock) at the same time.

Unlike the games, the character's armor don't change color when using a Special Weapon in the series. This is because it was believed the color change effect would have been too visually confusing in animation, instead adding an animated effect of Mega Man absorbing his opponent's power.[6]

Mega Man 1
Gray


 * 1) ffd700

Turquoise


 * 1) dc143c

Green


 * 1) e9967a

Magenta


 * 1) 22616e

Mega Man 2
Orange


 * 1) b5ffbd


 * 1) 4166f5

Pink

Purple


 * 1) 9b7653


 * 1) cfb53b


 * 1) e80051

Mega Man 3
Navy


 * 1) ffb467

Brown


 * 1) 930d0f


 * 1) ff5e00


 * 1) b768a2

Lime

Cyan

Mega Man 4

 * 1) ff7f50


 * 1) debf0d

Mega Man 5

 * 1) 09ff00

Magenta